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DESARROLLO DE UN SISTEMA INTEGRAL ROBOTICO DE MONITORIZACION E INTERACCION PARA PERSONAS CON DAÑO CEREBRAL ADQUIRIDO Y DEPENDIENTES

DPI2013-40534-R

•
Nombre agencia financiadora Ministerio de Economía y Competitividad
Acrónimo agencia financiadora MINECO
Programa Programa Estatal de Fomento de la Investigación Científica y Técnica de Excelencia
Subprograma Subprograma Estatal de Generación del Conocimiento
Convocatoria Retos Investigación: Proyectos de I+D+I
Año convocatoria 2013
Unidad de gestión Dirección General de Investigación Científica y Técnica
Centro beneficiario UNIVERSITAT D´ALACANT (UA) / UNIVERSIDAD DE ALICANTE (UA)
Centro realización INSTITUTO UNIVERSITARIO DE INVESTIGACION INFORMATICA
Identificador persistente http://dx.doi.org/10.13039/501100003329

Resultados relacionados

Resultados totales (Incluyendo duplicados): 24
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Otros (Other). 2018

Interactive 3D object recognition pipeline on mobile GPGPU computing platforms using low-cost RGB-D sensors

RUA. Repositorio Institucional de la Universidad de Alicante
  • Garcia-Garcia, Alberto
  • Orts-Escolano, Sergio
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
In this work, we propose the implementation of a 3D object recognition system which will be optimized to operate under demanding time constraints. The system must be robust so that objects can be recognized properly in poor light conditions and cluttered scenes with significant levels of occlusion. An important requirement must be met: The system must exhibit a reasonable performance running on a low power consumption mobile GPU computing platform (NVIDIA Jetson TK1) so that it can be integrated in mobile robotics systems, ambient intelligence or ambient-assisted living applications. The acquisition system is based on the use of color and depth (RGB-D) data streams provided by low-cost 3D sensors like Microsoft Kinect or PrimeSense Carmine. The resulting system is able to recognize objects in a scene in less than 7 seconds, offering an interactive frame rate and thus allowing its deployment on a mobile robotic platform. Because of that, the system has many possible applications, ranging from mobile robot navigation and semantic scene labeling to human–computer interaction systems based on visual information. A video showing the proposed system while performing online object recognition in various scenes is available on our project website (http://www.dtic.ua.es/~agarcia/3dobjrecog-jetsontk1/).




Otros (Other). 2015

SARASOM: a supervised architecture based on the recurrent associative SOM

RUA. Repositorio Institucional de la Universidad de Alicante
  • Gil, David
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel
  • Johnsson, Magnus
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Gil, David|||/items/90b814a5-7a43-4cc4-bd20-9a77d5ff0f08
We present and evaluate a novel supervised recurrent neural network architecture, the SARASOM, based on the associative self-organizing map. The performance of the SARASOM is evaluated and compared with the Elman network as well as with a hidden Markov model (HMM) in a number of prediction tasks using sequences of letters, including some experiments with a reduced lexicon of 15 words. The results were very encouraging with the SARASOM learning better and performing with better accuracy than both the Elman network and the HMM.




Otros (Other). 2016

Constrained self-organizing feature map to preserve feature extraction topology

RUA. Repositorio Institucional de la Universidad de Alicante
  • Azorin-Lopez, Jorge
  • Saval-Calvo, Marcelo
  • Fuster-Guilló, Andrés
  • Garcia-Rodriguez, Jose
  • Mora, Higinio
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Fuster-Guilló, Andrés|||/items/0d96ca87-a50d-4788-b5d3-456c44f8a6b6
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Mora, Higinio|||/items/77871521-ed51-42c5-9240-dca1930db8e5
  • Saval-Calvo, Marcelo|||/items/403da831-5e9a-4111-8bed-6b60076f8101
In many classification problems, it is necessary to consider the specific location of an n-dimensional space from which features have been calculated. For example, considering the location of features extracted from specific areas of a two-dimensional space, as an image, could improve the understanding of a scene for a video surveillance system. In the same way, the same features extracted from different locations could mean different actions for a 3D HCI system. In this paper, we present a self-organizing feature map able to preserve the topology of locations of an n-dimensional space in which the vector of features have been extracted. The main contribution is to implicitly preserving the topology of the original space because considering the locations of the extracted features and their topology could ease the solution to certain problems. Specifically, the paper proposes the n-dimensional constrained self-organizing map preserving the input topology (nD-SOM-PINT). Features in adjacent areas of the n-dimensional space, used to extract the feature vectors, are explicitly in adjacent areas of the nD-SOM-PINT constraining the neural network structure and learning. As a study case, the neural network has been instantiate to represent and classify features as trajectories extracted from a sequence of images into a high level of semantic understanding. Experiments have been thoroughly carried out using the CAVIAR datasets (Corridor, Frontal and Inria) taken into account the global behaviour of an individual in order to validate the ability to preserve the topology of the two-dimensional space to obtain high-performance classification for trajectory classification in contrast of non-considering the location of features. Moreover, a brief example has been included to focus on validate the nD-SOM-PINT proposal in other domain than the individual trajectory. Results confirm the high accuracy of the nD-SOM-PINT outperforming previous methods aimed to classify the same datasets.




Otros (Other). 2016

A Novel Prediction Method for Early Recognition of Global Human Behaviour in Image Sequences

RUA. Repositorio Institucional de la Universidad de Alicante
  • Azorin-Lopez, Jorge
  • Saval-Calvo, Marcelo
  • Fuster-Guilló, Andrés
  • Garcia-Rodriguez, Jose
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Fuster-Guilló, Andrés|||/items/0d96ca87-a50d-4788-b5d3-456c44f8a6b6
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Saval-Calvo, Marcelo|||/items/403da831-5e9a-4111-8bed-6b60076f8101
Human behaviour recognition has been, and still remains, a challenging problem that involves different areas of computational intelligence. The automated understanding of people activities from video sequences is an open research topic in which the computer vision and pattern recognition areas have made big efforts. In this paper, the problem is studied from a prediction point of view. We propose a novel method able to early detect behaviour using a small portion of the input, in addition to the capabilities of it to predict behaviour from new inputs. Specifically, we propose a predictive method based on a simple representation of trajectories of a person in the scene which allows a high level understanding of the global human behaviour. The representation of the trajectory is used as a descriptor of the activity of the individual. The descriptors are used as a cue of a classification stage for pattern recognition purposes. Classifiers are trained using the trajectory representation of the complete sequence. However, partial sequences are processed to evaluate the early prediction capabilities having a specific observation time of the scene. The experiments have been carried out using the three different dataset of the CAVIAR database taken into account the behaviour of an individual. Additionally, different classic classifiers have been used for experimentation in order to evaluate the robustness of the proposal. Results confirm the high accuracy of the proposal on the early recognition of people behaviours.




Otros (Other). 2015

ViDRILO: The Visual and Depth Robot Indoor Localization with Objects information dataset

RUA. Repositorio Institucional de la Universidad de Alicante
  • Martínez-Gómez, Jesús
  • García-Varea, Ismael
  • Cazorla, Miguel
  • Morell, Vicente
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
In this article we describe a semantic localization dataset for indoor environments named ViDRILO. The dataset provides five sequences of frames acquired with a mobile robot in two similar office buildings under different lighting conditions. Each frame consists of a point cloud representation of the scene and a perspective image. The frames in the dataset are annotated with the semantic category of the scene, but also with the presence or absence of a list of predefined objects appearing in the scene. In addition to the frames and annotations, the dataset is distributed with a set of tools for its use in both place classification and object recognition tasks. The large number of labeled frames in conjunction with the annotation scheme make this dataset different from existing ones. The ViDRILO dataset is released for use as a benchmark for different problems such as multimodal place classification and object recognition, 3D reconstruction or point cloud data compression.




Otros (Other). 2015

3D reconstruction of medical images from slices automatically landmarked with growing neural models

RUA. Repositorio Institucional de la Universidad de Alicante
  • Angelopoulou, Anastassia
  • Psarrou, Alexandra
  • Garcia-Rodriguez, Jose
  • Orts-Escolano, Sergio
  • Azorin-Lopez, Jorge
  • Revett, Kenneth
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
In this study, we utilise a novel approach to segment out the ventricular system in a series of high resolution T1-weighted MR images. We present a brain ventricles fast reconstruction method. The method is based on the processing of brain sections and establishing a fixed number of landmarks onto those sections to reconstruct the ventricles 3D surface. Automated landmark extraction is accomplished through the use of the self-organising network, the growing neural gas (GNG), which is able to topographically map the low dimensionality of the network to the high dimensionality of the contour manifold without requiring a priori knowledge of the input space structure. Moreover, our GNG landmark method is tolerant to noise and eliminates outliers. Our method accelerates the classical surface reconstruction and filtering processes. The proposed method offers higher accuracy compared to methods with similar efficiency as Voxel Grid.




Otros (Other). 2017

Multi-sensor 3D object dataset for object recognition with full pose estimation

RUA. Repositorio Institucional de la Universidad de Alicante
  • Garcia-Garcia, Alberto
  • Orts-Escolano, Sergio
  • Oprea, Sergiu
  • Garcia-Rodriguez, Jose
  • Azorin-Lopez, Jorge
  • Saval-Calvo, Marcelo
  • Cazorla, Miguel
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
  • Saval-Calvo, Marcelo|||/items/403da831-5e9a-4111-8bed-6b60076f8101
In this work, we propose a new dataset for 3D object recognition using the new high-resolution Kinect V2 sensor and some other popular low-cost devices like PrimeSense Carmine. Since most already existing datasets for 3D object recognition lack some features such as 3D pose information about objects in the scene, per pixel segmentation or level of occlusion, we propose a new one combining all this information in a single dataset that can be used to validate existing and new 3D object recognition algorithms. Moreover, with the advent of the new Kinect V2 sensor we are able to provide high-resolution data for RGB and depth information using a single sensor, whereas other datasets had to combine multiple sensors. In addition, we will also provide semiautomatic segmentation and semantic labels about the different parts of the objects so that the dataset could be used for testing robot grasping and scene labeling systems as well as for object recognition.




Otros (Other). 2016

Evaluation of sampling method effects in 3D non-rigid registration

RUA. Repositorio Institucional de la Universidad de Alicante
  • Saval-Calvo, Marcelo
  • Azorin-Lopez, Jorge
  • Fuster-Guilló, Andrés
  • Garcia-Rodriguez, Jose
  • Orts-Escolano, Sergio
  • Garcia-Garcia, Alberto
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Fuster-Guilló, Andrés|||/items/0d96ca87-a50d-4788-b5d3-456c44f8a6b6
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
  • Saval-Calvo, Marcelo|||/items/403da831-5e9a-4111-8bed-6b60076f8101
Since the beginning of 3D computer vision problems, the use of techniques to reduce the data to make it treatable preserving the important aspects of the scene has been necessary. Currently, with the new low-cost RGB-D sensors, which provide a stream of color and 3D data of approximately 30 frames per second, this is getting more relevance. Many applications make use of these sensors and need a preprocessing to downsample the data in order to either reduce the processing time or improve the data (e.g., reducing noise or enhancing the important features). In this paper, we present a comparison of different downsampling techniques which are based on different principles. Concretely, five different downsampling methods are included: a bilinear-based method, a normal-based, a color-based, a combination of the normal and color-based samplings, and a growing neural gas (GNG)-based approach. For the comparison, two different models have been used acquired with the Blensor software. Moreover, to evaluate the effect of the downsampling in a real application, a 3D non-rigid registration is performed with the data sampled. From the experimentation we can conclude that depending on the purpose of the application some kernels of the sampling methods can improve drastically the results. Bilinear- and GNG-based methods provide homogeneous point clouds, but color-based and normal-based provide datasets with higher density of points in areas with specific features. In the non-rigid application, if a color-based sampled point cloud is used, it is possible to properly register two datasets for cases where intensity data are relevant in the model and outperform the results if only a homogeneous sampling is used.




Otros (Other). 2014

3D Maps Representation Using GNG

RUA. Repositorio Institucional de la Universidad de Alicante
  • Morell, Vicente
  • Cazorla, Miguel
  • Orts-Escolano, Sergio
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
Current RGB-D sensors provide a big amount of valuable information for mobile robotics tasks like 3D map reconstruction, but the storage and processing of the incremental data provided by the different sensors through time quickly become unmanageable. In this work, we focus on 3D maps representation and propose the use of the Growing Neural Gas (GNG) network as a model to represent 3D input data. GNG method is able to represent the input data with a desired amount of neurons or resolution while preserving the topology of the input space. Experiments show how GNG method yields a better input space adaptation than other state-of-the-art 3D map representation methods.




Otros (Other). 2015

Where Are We After Five Editions?: Robot Vision Challenge, a Competition that Evaluates Solutions for the Visual Place Classification Problem

RUA. Repositorio Institucional de la Universidad de Alicante
  • Martínez-Gómez, Jesús
  • Caputo, Barbara
  • Cazorla, Miguel
  • Christensen, Henrik I.
  • Fornoni, Marco
  • García-Varea, Ismael
  • Pronobis, Andrzej
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
This article describes the Robot Vision challenge, a competition that evaluates solutions for the visual place classification problem. Since its origin, this challenge has been proposed as a common benchmark where worldwide proposals are measured using a common overall score. Each new edition of the competition introduced novelties, both for the type of input data and subobjectives of the challenge. All the techniques used by the participants have been gathered up and published to make it accessible for future developments. The legacy of the Robot Vision challenge includes data sets, benchmarking techniques, and a wide experience in the place classification research that is reflected in this article.




Otros (Other). 2016

Semantic localization in the PCL library

RUA. Repositorio Institucional de la Universidad de Alicante
  • Martínez-Gómez, Jesús
  • Morell, Vicente
  • Cazorla, Miguel
  • García-Varea, Ismael
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
The semantic localization problem in robotics consists in determining the place where a robot is located by means of semantic categories. The problem is usually addressed as a supervised classification process, where input data correspond to robot perceptions while classes to semantic categories, like kitchen or corridor. In this paper we propose a framework, implemented in the PCL library, which provides a set of valuable tools to easily develop and evaluate semantic localization systems. The implementation includes the generation of 3D global descriptors following a Bag-of-Words approach. This allows the generation of fixed-dimensionality descriptors from any type of keypoint detector and feature extractor combinations. The framework has been designed, structured and implemented to be easily extended with different keypoint detectors, feature extractors as well as classification models. The proposed framework has also been used to evaluate the performance of a set of already implemented descriptors, when used as input for a specific semantic localization system. The obtained results are discussed paying special attention to the internal parameters of the BoW descriptor generation process. Moreover, we also review the combination of some keypoint detectors with different 3D descriptor generation techniques.




Otros (Other). 2015

3D model reconstruction using neural gas accelerated on GPU

RUA. Repositorio Institucional de la Universidad de Alicante
  • Orts-Escolano, Sergio
  • Garcia-Rodriguez, Jose
  • Serra Pérez, José Antonio
  • Jimeno-Morenilla, Antonio
  • Garcia-Garcia, Alberto
  • Morell, Vicente
  • Cazorla, Miguel
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Jimeno-Morenilla, Antonio|||/items/5a277765-a179-4393-b7b3-c50ac73dd59f
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
In this work, we propose the use of the neural gas (NG), a neural network that uses an unsupervised Competitive Hebbian Learning (CHL) rule, to develop a reverse engineering process. This is a simple and accurate method to reconstruct objects from point clouds obtained from multiple overlapping views using low-cost sensors. In contrast to other methods that may need several stages that include downsampling, noise filtering and many other tasks, the NG automatically obtains the 3D model of the scanned objects. To demonstrate the validity of our proposal we tested our method with several models and performed a study of the neural network parameterization computing the quality of representation and also comparing results with other neural methods like growing neural gas and Kohonen maps or classical methods like Voxel Grid. We also reconstructed models acquired by low cost sensors that can be used in virtual and augmented reality environments for redesign or manipulation purposes. Since the NG algorithm has a strong computational cost we propose its acceleration. We have redesigned and implemented the NG learning algorithm to fit it onto Graphics Processing Units using CUDA. A speed-up of 180× faster is obtained compared to the sequential CPU version.




Otros (Other). 2016

3D Surface Reconstruction of Noisy Point Clouds Using Growing Neural Gas: 3D Object/Scene Reconstruction

RUA. Repositorio Institucional de la Universidad de Alicante
  • Orts-Escolano, Sergio
  • Garcia-Rodriguez, Jose
  • Morell, Vicente
  • Cazorla, Miguel
  • Serra Pérez, José Antonio
  • Garcia-Garcia, Alberto
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
With the advent of low-cost 3D sensors and 3D printers, scene and object 3D surface reconstruction has become an important research topic in the last years. In this work, we propose an automatic (unsupervised) method for 3D surface reconstruction from raw unorganized point clouds acquired using low-cost 3D sensors. We have modified the growing neural gas network, which is a suitable model because of its flexibility, rapid adaptation and excellent quality of representation, to perform 3D surface reconstruction of different real-world objects and scenes. Some improvements have been made on the original algorithm considering colour and surface normal information of input data during the learning stage and creating complete triangular meshes instead of basic wire-frame representations. The proposed method is able to successfully create 3D faces online, whereas existing 3D reconstruction methods based on self-organizing maps required post-processing steps to close gaps and holes produced during the 3D reconstruction process. A set of quantitative and qualitative experiments were carried out to validate the proposed method. The method has been implemented and tested on real data, and has been found to be effective at reconstructing noisy point clouds obtained using low-cost 3D sensors.




Otros (Other). 2017

LexToMap: lexical-based topological mapping

RUA. Repositorio Institucional de la Universidad de Alicante
  • Rangel, José Carlos
  • Martínez-Gómez, Jesús
  • García-Varea, Ismael
  • Cazorla, Miguel
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
Any robot should be provided with a proper representation of its environment in order to perform navigation and other tasks. In addition to metrical approaches, topological mapping generates graph representations in which nodes and edges correspond to locations and transitions. In this article, we present LexToMap, a topological mapping procedure that relies on image annotations. These annotations, represented in this work by lexical labels, are obtained from pre-trained deep learning models, namely CNNs, and are used to estimate image similarities. Moreover, the lexical labels contribute to the descriptive capabilities of the topological maps. The proposal has been evaluated using the KTH-IDOL 2 data-set, which consists of image sequences acquired within an indoor environment under three different lighting conditions. The generality of the procedure as well as the descriptive capabilities of the generated maps validate the proposal.




Otros (Other). 2014

A Comparative Study of Registration Methods for RGB-D Video of Static Scenes

RUA. Repositorio Institucional de la Universidad de Alicante
  • Morell, Vicente
  • Saval-Calvo, Marcelo
  • Azorin-Lopez, Jorge
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel
  • Orts-Escolano, Sergio
  • Fuster-Guilló, Andrés
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Fuster-Guilló, Andrés|||/items/0d96ca87-a50d-4788-b5d3-456c44f8a6b6
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
  • Saval-Calvo, Marcelo|||/items/403da831-5e9a-4111-8bed-6b60076f8101
The use of RGB-D sensors for mapping and recognition tasks in robotics or, in general, for virtual reconstruction has increased in recent years. The key aspect of these kinds of sensors is that they provide both depth and color information using the same device. In this paper, we present a comparative analysis of the most important methods used in the literature for the registration of subsequent RGB-D video frames in static scenarios. The analysis begins by explaining the characteristics of the registration problem, dividing it into two representative applications: scene modeling and object reconstruction. Then, a detailed experimentation is carried out to determine the behavior of the different methods depending on the application. For both applications, we used standard datasets and a new one built for object reconstruction.




Otros (Other). 2014

Geometric 3D point cloud compression

RUA. Repositorio Institucional de la Universidad de Alicante
  • Morell, Vicente
  • Orts-Escolano, Sergio
  • Cazorla, Miguel
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
The use of 3D data in mobile robotics applications provides valuable information about the robot’s environment but usually the huge amount of 3D information is unmanageable by the robot storage and computing capabilities. A data compression is necessary to store and manage this information but preserving as much information as possible. In this paper, we propose a 3D lossy compression system based on plane extraction which represent the points of each scene plane as a Delaunay triangulation and a set of points/area information. The compression system can be customized to achieve different data compression or accuracy ratios. It also supports a color segmentation stage to preserve original scene color information and provides a realistic scene reconstruction. The design of the method provides a fast scene reconstruction useful for further visualization or processing tasks.




Otros (Other). 2016

Color smoothing for RGB-D data using entropy information

RUA. Repositorio Institucional de la Universidad de Alicante
  • Navarrete, Javier
  • Viejo Hernando, Diego
  • Cazorla, Miguel
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Viejo Hernando, Diego|||/items/2c1f802c-1c6e-4aef-9911-82a878de0a39
RGB-D sensors are capable of providing 3D points (depth) together with color information associated with each point. These sensors suffer from different sources of noise. With some kinds of RGB-D sensors, it is possible to pre-process the color image before assigning the color information to the 3D data. However, with other kinds of sensors that is not possible: RGB-D data must be processed directly. In this paper, we compare different approaches for noise and artifacts reduction: Gaussian, mean and bilateral filter. These methods are time consuming when managing 3D data, which can be a problem with several real time applications. We propose new methods to accelerate the whole process and improve the quality of the color information using entropy information. Entropy provides a framework for speeding up the involved methods allowing certain data not to be processed if the entropy value of that data is over or under a given threshold. The experimental results provide a way to balance the quality and the acceleration of these methods. The current results show that our methods improve both the image quality and processing time, as compared to the original methods.




Otros (Other). 2014

Parallel Computational Intelligence-Based Multi-Camera Surveillance System

RUA. Repositorio Institucional de la Universidad de Alicante
  • Orts-Escolano, Sergio
  • Garcia-Rodriguez, Jose
  • Morell, Vicente
  • Cazorla, Miguel
  • Azorin-Lopez, Jorge
  • García-Chamizo, Juan Manuel
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • García-Chamizo, Juan Manuel|||/items/b5cf620e-d0c8-4ae3-80be-413bf2638f7c
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
In this work, we present a multi-camera surveillance system based on the use of self-organizing neural networks to represent events on video. The system processes several tasks in parallel using GPUs (graphic processor units). It addresses multiple vision tasks at various levels, such as segmentation, representation or characterization, analysis and monitoring of the movement. These features allow the construction of a robust representation of the environment and interpret the behavior of mobile agents in the scene. It is also necessary to integrate the vision module into a global system that operates in a complex environment by receiving images from multiple acquisition devices at video frequency. Offering relevant information to higher level systems, monitoring and making decisions in real time, it must accomplish a set of requirements, such as: time constraints, high availability, robustness, high processing speed and re-configurability. We have built a system able to represent and analyze the motion in video acquired by a multi-camera network and to process multi-source data in parallel on a multi-GPU architecture.




Otros (Other). 2016

3DCOMET: 3D compression methods test dataset

RUA. Repositorio Institucional de la Universidad de Alicante
  • Navarrete, Javier
  • Morell, Vicente
  • Cazorla, Miguel
  • Viejo Hernando, Diego
  • Garcia-Rodriguez, Jose
  • Orts-Escolano, Sergio
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
  • Viejo Hernando, Diego|||/items/2c1f802c-1c6e-4aef-9911-82a878de0a39
The use of 3D data in mobile robotics applications provides valuable information about the robot’s environment. However usually the huge amount of 3D information is difficult to manage due to the fact that the robot storage system and computing capabilities are insufficient. Therefore, a data compression method is necessary to store and process this information while preserving as much information as possible. A few methods have been proposed to compress 3D information. Nevertheless, there does not exist a consistent public benchmark for comparing the results (compression level, distance reconstructed error, etc.) obtained with different methods. In this paper, we propose a dataset composed of a set of 3D point clouds with different structure and texture variability to evaluate the results obtained from 3D data compression methods. We also provide useful tools for comparing compression methods, using as a baseline the results obtained by existing relevant compression methods.




Otros (Other). 2018

Bioinspired point cloud representation: 3D object tracking

RUA. Repositorio Institucional de la Universidad de Alicante
  • Orts-Escolano, Sergio
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel
  • Morell, Vicente
  • Azorin-Lopez, Jorge
  • Saval-Calvo, Marcelo
  • Garcia-Garcia, Alberto
  • Villena Martínez, Víctor
  • Azorin-Lopez, Jorge|||/items/d43d029b-14bf-4dac-9bda-ed08e213bb1d
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Morell, Vicente|||/items/a1826a44-be50-4f9a-b418-dbd1c3e55ddc
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
  • Saval-Calvo, Marcelo|||/items/403da831-5e9a-4111-8bed-6b60076f8101
The problem of processing point cloud sequences is considered in this work. In particular, a system that represents and tracks objects in dynamic scenes acquired using low-cost sensors such as the Kinect is presented. An efficient neural network-based approach is proposed to represent and estimate the motion of 3D objects. This system addresses multiple computer vision tasks such as object segmentation, representation, motion analysis and tracking. The use of a neural network allows the unsupervised estimation of motion and the representation of objects in the scene. This proposal avoids the problem of finding corresponding features while tracking moving objects. A set of experiments are presented that demonstrate the validity of our method to track 3D objects. Moreover, an optimization strategy is applied to achieve real-time processing rates. Favorable results are presented demonstrating the capabilities of the GNG-based algorithm for this task. Some videos of the proposed system are available on the project website (http://www.dtic.ua.es/~sorts/3d_object_tracking/).




Otros (Other). 2016

Automatic Schaeffer's gestures recognition system

RUA. Repositorio Institucional de la Universidad de Alicante
  • Gomez-Donoso, Francisco
  • Cazorla, Miguel
  • Garcia-Garcia, Alberto
  • Garcia-Rodriguez, Jose
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Gomez-Donoso, Francisco|||/items/13200984-24ea-4064-a994-a6defdc16d58
Schaeffer's sign language consists of a reduced set of gestures designed to help children with autism or cognitive learning disabilities to develop adequate communication skills. Our automatic recognition system for Schaeffer's gesture language uses the information provided by an RGB-D camera to capture body motion and recognize gestures using dynamic time warping combined with k-nearest neighbors methods. The learning process is reinforced by the interaction with the proposed system that accelerates learning itself thus helping both children and educators. To demonstrate the validity of the system, a set of qualitative experiments with children were carried out. As a result, a system which is able to recognize a subset of 11 gestures of Schaeffer's sign language online was achieved.




Otros (Other). 2018

Fast 2D/3D object representation with growing neural gas

RUA. Repositorio Institucional de la Universidad de Alicante
  • Angelopoulou, Anastassia
  • Garcia-Rodriguez, Jose
  • Orts-Escolano, Sergio
  • Gupta, Gaurav
  • Psarrou, Alexandra
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
This work presents the design of a real-time system to model visual objects with the use of self-organising networks. The architecture of the system addresses multiple computer vision tasks such as image segmentation, optimal parameter estimation and object representation. We first develop a framework for building non-rigid shapes using the growth mechanism of the self-organising maps, and then we define an optimal number of nodes without overfitting or underfitting the network based on the knowledge obtained from information-theoretic considerations. We present experimental results for hands and faces, and we quantitatively evaluate the matching capabilities of the proposed method with the topographic product. The proposed method is easily extensible to 3D objects, as it offers similar features for efficient mesh reconstruction.




Otros (Other). 2017

A study of the effect of noise and occlusion on the accuracy of convolutional neural networks applied to 3D object recognition

RUA. Repositorio Institucional de la Universidad de Alicante
  • Garcia-Garcia, Alberto
  • Garcia-Rodriguez, Jose
  • Orts-Escolano, Sergio
  • Oprea, Sergiu
  • Gomez-Donoso, Francisco
  • Cazorla, Miguel
  • Cazorla, Miguel|||/items/bd003579-c106-4ca8-814b-000fe9d1b9a1
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Gomez-Donoso, Francisco|||/items/13200984-24ea-4064-a994-a6defdc16d58
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
In this work, we carry out a study of the effect of adverse conditions, which characterize real-world scenes, on the accuracy of a Convolutional Neural Network applied to 3D object class recognition. Firstly, we discuss possible ways of representing 3D data to feed the network. In addition, we propose a set of representations to be tested. Those representations consist of a grid-like structure (fixed and adaptive) and a measure for the occupancy of each cell of the grid (binary and normalized point density). After that, we propose and implement a Convolutional Neural Network for 3D object recognition using Caffe. At last, we carry out an in-depth study of the performance of the network over a 3D CAD model dataset, the Princeton ModelNet project, synthetically simulating occlusions and noise models featured by common RGB-D sensors. The results show that the volumetric representations for 3D data play a key role on the recognition process and Convolutional Neural Network can be considerably robust to noise and occlusions if a proper representation is chosen.




Otros (Other). 2016

GNG based foot reconstruction for custom footwear manufacturing

RUA. Repositorio Institucional de la Universidad de Alicante
  • Jimeno-Morenilla, Antonio
  • Garcia-Rodriguez, Jose
  • Orts-Escolano, Sergio
  • Davia-Aracil, Miguel
  • Davia-Aracil, Miguel|||/items/2557f4b3-ac35-4ccc-953d-2dbbf8273734
  • Garcia-Rodriguez, Jose|||/items/d5bc18f8-44db-4723-b291-5849321e9e69
  • Jimeno-Morenilla, Antonio|||/items/5a277765-a179-4393-b7b3-c50ac73dd59f
  • Orts-Escolano, Sergio|||/items/2222768a-df75-443a-89ea-0ca8ede0e69b
Custom shoes manufacturing is one of the major challenges facing the footwear industry today. A shoe for everyone: it is a change in the production model in which each individual’s foot is the main focus, replacing traditional size systems based on population means. This paradigm shift represents a major effort for the industry, for which the design and not production becomes the main bottleneck. It is therefore necessary to accelerate the design process by improving the accuracy of current methods. The starting point for making a shoe that fits the client’s foot anatomy is scanning the surface of the foot. Automated foot model reconstruction is accomplished through the use of the self-organising growing neural gas (GNG) network, which is able to topographically map the low dimension of the network to the high dimension of the manifold of the scanner acquisitions without requiring a priori knowledge of the structure of the input space. The GNG obtains a surface representation adapted to the topology of the foot, is accurate, tolerant to noise, and eliminates outliers. It also improves the reconstruction in “dark” areas where the scanner does not obtain information: the heel and toe areas. The method reconstructs the foot surface 4 times more accurately than other well-known methods. The method is generic and easily extensible to other industrial objects that need to be digitized and reconstructed with accuracy and efficiency requirements.